Case Study
God of War Ragnarök Campaign
PlayStation
- Strategy
- Writing
- Social
- Original Content

PlayStation’s iconic franchise was set to be the video game event of the year.
Coming off of the prior, critically-acclaimed God of War, the video game world was nervously awaiting to see if PlayStation and Santa Monica Studios could pull off another masterpiece .
A tonal shift from the success of the prior chapter’s storyline.
Our research revealed a surprising shift in the conversation among fans after the introduction of Kratos’ son, Atreus. This led us to an insight that even our client had overlooked: even a violent God can find raising a teenager a struggle.
Focusing on the memes that catalogued Kratos’ failures as a parent, we immediately saw him in a more relatable light, giving us an unexpected way to sell this dramatic and violent game with humor.
The relatability of parenthood with a bit of absurdity.
One of the many things we know about parents is they stick together. The proliferation of parent influencers and resources across the internet coupled with the countless in-person meetups and support groups prove it.
And within all those groups are people who believe in a wide range of parenting styles and preach the benefits to others. So we asked ourselves: why not someone who resonates so deeply with Kratos as a father that they want to share that way of parenting with others?
National On-Air Spot
Entertainment Weekly | Online Extended Scene
Three dads, their kids, a loincloth, and an ax.
Between the campaign’s debut during the World Series, an exclusive extended cut on Entertainment Weekly, and the massive exposure of our follow-up interview spots customized for each celebrity’s social channel, we instantly grabbed the attention of an entirely new audience for the game.
Social | Ben & Quin Stiller
Social | LeBron & Bronny James
Social | John & Ella Travolta
Every. Sales. Record. Shattered.
God of War: Ragnarök became the fastest selling first-party launch game in PlayStation history, selling 5.1 million copies in the first 5 days. That beat the prior franchise record of 5 million units in a month in less than a week.
The record-setting pace didn’t stop there: in the 3 months since it’s release, God of War: Ragnarök topped 11 million in sales, while the prior installment took over a year to break 10 million.
We took a big moment in gaming and made it a big moment in entertainment at large: tens of millions of views and 93% positive sentiment from both old and new fans of the franchise, with many saying it reminded them of the good old days of gaming commercials.
Oh, and tons of ‘Le(Insert Word)’ comments on everything LeBron posted for weeks.
Awards
Digiday Video & TV Awards
Best Ad
Best Multi-Platform Video Campaign
The One Show
Influencer Marketing | Finalist
American Advertising Awards
Best In Show | Los Angeles
Internet Commercial Campaign | Gold, Los Angeles
National TV Commercial | Gold, Los Angeles
Internet Commercial Campaign | Gold, District
National TV Commercial | Gold, District
Internet Commercial Campaign | Gold, National
ANA Reggie Awards
Influencer Marketing | Gold
Shorty Awards
Gaming | Gold
The Drum | Chip Shop Awards
Best Use Of Celebrity | Finalist
Clio Entertainment
Best Live-Action Game Spot | Bronze
Best Live-Action Game Campaign | Bronze



